SIMULATION & GAMING
ISSN:1046-8781

SIMULATION & GAMING

SIMULAT GAMING
学科领域:教育学
是否预警:不在预警名单内
是否OA:
录用周期:-
新锐分区:教育学3区
年发文量:46
影响因子:1.8
JCR分区:Q2

基本信息

-
1046-8781ESCI/Scopus收录
1.8
0
2026年3月发布
点击查看历史分区趋势    >
大类学科小类学科Top期刊综述期刊
教育学3区
EDUCATION & EDUCATIONAL RESEARCH 教育学和教育研究
3区
N/A
WOS期刊SCI分区  2024-2025最新升级版
按JIF指标学科分区收集子录JIF分区JIF排名百分位
学科:EDUCATION & EDUCATIONAL RESEARCH
ESCI
Q2
232/762
按JCR指标学科分区收集子录JCR分区JCR排名百分位
学科:EDUCATION & EDUCATIONAL RESEARCH
ESCI
Q2
377/762
暂无h-index数据
46
----EDUCATION & EDUCATIONAL RESEARCH-
5.6%
时间预警情况
2026年03月发布的新锐学术版不在预警名单中
2025年03月发布的2025版不在预警名单中
2024年02月发布的2024版不在预警名单中
2023年01月发布的2023版不在预警名单中
2021年12月发布的2021版不在预警名单中
2020年12月发布的2020版不在预警名单中
95.65%32.77%-
CiteScore:3.90
SJR:0.496
SNIP:1.032
学科类别分区排名百分位
大类:Social Sciences
小类:General Social Sciences
Q1
63 / 285
大类:Social Sciences
小类:Computer Science Applications
Q2
419 / 947

期刊高被引文献

Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?
来源期刊:Simulation & GamingDOI:10.1177/1046878119831420
The Game Between Game Theory and Gaming Simulations: Design Choices
来源期刊:Simulation & GamingDOI:10.1177/1046878119827625
Learning Through Action: Creating and Implementing a Strategy Game to Foster Innovative Thinking in Higher Education
来源期刊:Simulation & GamingDOI:10.1177/1046878118820892
Virtual Reality Simulation Technology for Cardiopulmonary Resuscitation Training: An Innovative Hybrid System With Haptic Feedback
来源期刊:Simulation & GamingDOI:10.1177/1046878118820905
The Impact of International Business Strategy Simulation Games on Student Engagement
来源期刊:Simulation & GamingDOI:10.1177/1046878119848138
Validity Threats in Quantitative Data Collection With Games: A Narrative Survey
来源期刊:Simulation & GamingDOI:10.1177/1046878118805515
Developing a Task Switching Training Game for Children With a Rare Genetic Syndrome Linked to Intellectual Disability
来源期刊:Simulation & GamingDOI:10.1177/1046878119834319
A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity
来源期刊:Simulation & GamingDOI:10.1177/1046878119879738
Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development
来源期刊:Simulation & GamingDOI:10.1177/1046878119848135
A Prediction Market-Based Gamified Approach to Enhance Knowledge Sharing in Organizations
来源期刊:Simulation & GamingDOI:10.1177/1046878119867382
The Detrimental Effects of Punishment and Reward on Cooperation in the Industrial Waste Illegal Dumping Game
来源期刊:Simulation & GamingDOI:10.1177/1046878119880239
Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs
来源期刊:Simulation & GamingDOI:10.1177/1046878118823033
The Gamification of Meditation: A Randomized-Controlled Study of a Prescribed Mobile Mindfulness Meditation Application in Reducing College Students’ Depression
来源期刊:Simulation & GamingDOI:10.1177/1046878119851821
Does Repeated Exposure to Critical Situations in a Screen-Based Simulation Improve the Self-Assessment of Non-Technical Skills in Postpartum Hemorrhage Management?
来源期刊:Simulation & GamingDOI:10.1177/1046878119827324
Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists
来源期刊:Simulation & GamingDOI:10.1177/1046878118818867
A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class
来源期刊:Simulation & GamingDOI:10.1177/1046878119882048
In Strategy Simulations, Data Analysis Matters Most (More Than Number of Log Ins and More Than Time Spent Logged In)
来源期刊:Simulation & GamingDOI:10.1177/1046878118821402
A Virtual-Reality Training Simulator for Cochlear Implant Surgery
来源期刊:Simulation & GamingDOI:10.1177/1046878119842361
Using the SGDA Framework to Design and Evaluate Research Games
来源期刊:Simulation & GamingDOI:10.1177/1046878118808826
Long-Term Effects of In-Game Purchases and Event Game Mechanics on Young Mobile Social Game Players in Japan
来源期刊:Simulation & GamingDOI:10.1177/1046878118819677
A Flexible Supply Chain Management Game
来源期刊:Simulation & GamingDOI:10.1177/1046878119857119
Nursing Students’ Perceptions Using an Interactive Digital Simulation Table: A Usability Study
来源期刊:Simulation & GamingDOI:10.1177/1046878119844283
Consensus Building Gaming Which Promotes Creative Solutions to Wildlife Management Dilemmas
来源期刊:Simulation & GamingDOI:10.1177/1046878119867366
Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment
来源期刊:Simulation & GamingDOI:10.1177/1046878119877672
Creating Pathways to Personal Resilience Through Classroom Simulations
来源期刊:Simulation & GamingDOI:10.1177/1046878119838002
Interbank Interest-Rate Model for the Banking Business of a Multi-Industry Game
来源期刊:Simulation & GamingDOI:10.1177/1046878119858376
Making Language Real: Developing Communicative and Professional Competences Through Global Simulation
来源期刊:Simulation & GamingDOI:10.1177/1046878119869756
FASim: A 3D Serious Game for the First Aid Emergency
来源期刊:Simulation & GamingDOI:10.1177/1046878119865913
Development of a Mental Health Objective Structured Clinical Examination (OSCE): A Pilot Study
来源期刊:Simulation & GamingDOI:10.1177/1046878119866878
Persuasion Game: Cross Cultural Comparison
来源期刊:Simulation & GamingDOI:10.1177/1046878119880236
QR HUG: A Study on the Development of a Game to Manage a Shelter Using QR Codes
来源期刊:Simulation & GamingDOI:10.1177/1046878119867390
Influence of Room Condition on Participants in Simulation and Gaming Activities: Analyses of Debriefing Forms
来源期刊:Simulation & GamingDOI:10.1177/1046878119873029
Development of a Social Skills Education Game for Elementary School Students
来源期刊:Simulation & GamingDOI:10.1177/1046878119880228
Taking a Glimpse Into the Future by Playing?
来源期刊:Simulation & GamingDOI:10.1177/1046878119848133
PY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Python
来源期刊:Simulation & GamingDOI:10.1177/1046878119872797
Psychometric Testing of a Value-Achievement-Cost Motivation Survey for 12th Grade Health Sciences Students for Use in Simulation-Based-Games
来源期刊:Simulation & GamingDOI:10.1177/1046878119876317
Promoting Surgical Residents’ Basic Skills via the Design and Implementation of a Simulation Training Tool
来源期刊:Simulation & GamingDOI:10.1177/1046878119856910
Using a Serious Game to Train Violence Risk Assessment and Management Skills
来源期刊:Simulation & GamingDOI:10.1177/1046878119837314
Being an Educator and Game Developer: The Role of Pedagogical Content Knowledge in Non-Commercial Serious Games Production
来源期刊:Simulation & GamingDOI:10.1177/1046878119873023
Simulation as a Tool to Promote Professional Identity Formation and Patient Ownership in Medical Students
来源期刊:Simulation & GamingDOI:10.1177/1046878119869038
Cross-Cultural Learning in Gameplay: BAFÁ BAFÁ, Persuasive Technology, and the Exploration of Intercultural Sensitivity
来源期刊:Simulation & GamingDOI:10.1177/1046878119879742

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