Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0190
Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokémon Go Use and Gaming Intensity on Physical Activity.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0181
Board Games for Health: A Systematic Literature Review and Meta-Analysis.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0017
Effects of Exergaming on Physical and Cognitive Functions in Individuals with Autism Spectrum Disorder: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0032
Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0034
Nutrition Education and Dietary Behavior Change Games: A Scoping Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0070
Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0129
A Randomized Controlled Trial of the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0111
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0029
Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0034
Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0028
The Physical Activity Patterns of Greenway Users Playing Pokémon Go: A Natural Experiment.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0168
Efficacy and Usability of a Virtual Simulation Training System for Health and Safety Hazards Encountered by Healthcare Workers.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0068
Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0011
Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control?
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0027
Validation of Four Smartwatches in Energy Expenditure and Heart Rate Assessment During Exergaming.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0087
Benefits of 24-Week Exergame Intervention on Health-Related Quality of Life and Pain in Women with Fibromyalgia: A Single-Blind, Randomized Controlled Trial.
来源期刊:Games for health journalDOI:10.1089/G4H.2019.0023
Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0178
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0082
Can Videogames Be Used to Promote Emotional Intelligence in Teenagers? Results from EmotivaMente, a School Program.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0148
Videogames That Encourage Healthy Behavior Did Not Alter Fasting Insulin or Other Diabetes Risks in Children: Randomized Clinical Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0097
Videogames in the Treatment of Obstructive Respiratory Diseases: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0062
Effects of Exercise Training Combined with Virtual Reality in Functionality and Health-Related Quality of Life of Patients on Hemodialysis.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0066
Changing Stress Mindset Through Stressjam: A Virtual Reality Game Using Biofeedback
来源期刊:Games For Health JournalDOI:10.1089/g4h.2018.0145
Dark Play of Serious Games: Effectiveness and Features (G4HE2018).
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0126
Validation of a Motor-Cognitive Assessment for a Stepping Exergame in Older Adults: Use of Game-Specific, Internal Data Stream.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0081
The Effects of Videogaming with a Brain-Computer Interface on Mood and Physiological Arousal.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0133
Increasing Anti-Tobacco Industry Attitudes Among Youth: A Pilot Study of a Multiplayer Educational Board Game.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0186
Teaching Patients with Advanced Cancer to Self-Advocate: Development and Acceptability of the Strong Together™ Serious Game.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0021
The Effect of Strengthening Executive Functions Through Group Games on the Social Skills of Preschool Children.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0052
Low-Cost Virtual Reality Headsets Reduce Perceived Pain in Healthy Adults: A Multicenter Randomized Crossover Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0052
Dose Matters: A Smartphone Application to Improve Asthma Control Among Patients at an Urban Pediatric Primary Care Clinic.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0011
Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0101
The Effects of Different Exergame Intensity Training on Walking Speed in Older Women.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0109
Effects of Nonaction Videogames on Attention and Memory in Young Adults.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0004
A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0051
Kaizen: Interactive Gaming for Diabetes Patient Education.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0107
Active Videogames to Promote Traditional Active Play: Increasing the Reinforcing Value of Active Play Among Low-Active Children.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0040
Enhancing Healthy Behaviors Through Virtual Self: A Systematic Review of Health Interventions Using Avatars.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0134
Balance Training in Virtual Reality Promotes Performance Improvement but not Transfer to Postural Control in People with Chronic Stroke.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0075
Acute Effects of Aerobic Exercise and Active Videogames on Cognitive Flexibility, Reaction Time, and Perceived Exertion in Older Adults.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0143
The Clinical Testing of the Serious Game Digest-Inn: A Tool to Increase Diet Adherence in Overweight Individuals.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0067
Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0028