Games for Health Journal
ISSN:2161-783X

Games for Health Journal

GAMES HEALTH J
学科领域:医学
是否预警:不在预警名单内
是否OA:
录用周期:-
新锐分区:医学2区
年发文量:68
影响因子:2.8
JCR分区:Q1

基本信息

-
2161-783XSCIE/SSCI/Scopus收录
2.8
3
2026年3月发布
点击查看历史分区趋势    >
大类学科小类学科Top期刊综述期刊
医学2区
PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
2区
REHABILITATION 康复医学
2区
N/A
WOS期刊SCI分区  2024-2025最新升级版
按JIF指标学科分区收集子录JIF分区JIF排名百分位
学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
SSCI
Q2
124/421
学科:REHABILITATION
SSCI
Q1
25/175
按JCR指标学科分区收集子录JCR分区JCR排名百分位
学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
SSCI
Q2
107/421
学科:REHABILITATION
SSCI
Q2
53/175
暂无h-index数据
68
3%---Multiple-
7.1%
时间预警情况
2026年03月发布的新锐学术版不在预警名单中
2025年03月发布的2025版不在预警名单中
2024年02月发布的2024版不在预警名单中
2023年01月发布的2023版不在预警名单中
2021年12月发布的2021版不在预警名单中
2020年12月发布的2020版不在预警名单中
88.24%1.2%-
CiteScore:5.20
SJR:0.826
SNIP:0.901
学科类别分区排名百分位
大类:Medicine
小类:Rehabilitation
Q1
19 / 165
大类:Medicine
小类:Health (social science)
Q1
71 / 376
大类:Medicine
小类:Public Health, Environmental and Occupational Health
Q2
179 / 687
大类:Medicine
小类:Computer Science Applications
Q2
324 / 947

期刊高被引文献

Factors Affecting Enjoyment of Virtual Reality Games: A Comparison Involving Consumer-Grade Virtual Reality Technology.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0190
Augmented Reality Games as a New Class of Physical Activity Interventions? The Impact of Pokémon Go Use and Gaming Intensity on Physical Activity.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0181
Board Games for Health: A Systematic Literature Review and Meta-Analysis.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0017
Effects of Exergaming on Physical and Cognitive Functions in Individuals with Autism Spectrum Disorder: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0032
Standards of Virtual Reality Application in Balance Training Programs in Clinical Practice: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0034
Nutrition Education and Dietary Behavior Change Games: A Scoping Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0070
Interaction Modalities Used on Serious Games for Upper Limb Rehabilitation: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0129
A Randomized Controlled Trial of the Use of Virtual Reality for Needle-Related Procedures in Children and Adolescents in the Emergency Department.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0111
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0029
Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0034
Lessons Learned from Gamifying Functional Fitness Training Through Human-Centered Design Methods in Older Adults.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0028
The Physical Activity Patterns of Greenway Users Playing Pokémon Go: A Natural Experiment.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0168
Efficacy and Usability of a Virtual Simulation Training System for Health and Safety Hazards Encountered by Healthcare Workers.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0068
Role of Digital Games in Self-Management of Cardiovascular Diseases: A Scoping Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0011
Is Kinect Training Superior to Conventional Balance Training for Healthy Older Adults to Improve Postural Control?
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0027
Validation of Four Smartwatches in Energy Expenditure and Heart Rate Assessment During Exergaming.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0087
Benefits of 24-Week Exergame Intervention on Health-Related Quality of Life and Pain in Women with Fibromyalgia: A Single-Blind, Randomized Controlled Trial.
来源期刊:Games for health journalDOI:10.1089/G4H.2019.0023
Which Game Narratives Do Adolescents of Different Gameplay and Sociodemographic Backgrounds Prefer? A Mixed-Methods Analysis.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0178
Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0082
Can Videogames Be Used to Promote Emotional Intelligence in Teenagers? Results from EmotivaMente, a School Program.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0148
Videogames That Encourage Healthy Behavior Did Not Alter Fasting Insulin or Other Diabetes Risks in Children: Randomized Clinical Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0097
Videogames in the Treatment of Obstructive Respiratory Diseases: A Systematic Review.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0062
Effects of Exercise Training Combined with Virtual Reality in Functionality and Health-Related Quality of Life of Patients on Hemodialysis.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0066
Changing Stress Mindset Through Stressjam: A Virtual Reality Game Using Biofeedback
来源期刊:Games For Health JournalDOI:10.1089/g4h.2018.0145
Dark Play of Serious Games: Effectiveness and Features (G4HE2018).
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0126
Validation of a Motor-Cognitive Assessment for a Stepping Exergame in Older Adults: Use of Game-Specific, Internal Data Stream.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0081
The Effects of Videogaming with a Brain-Computer Interface on Mood and Physiological Arousal.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0133
Increasing Anti-Tobacco Industry Attitudes Among Youth: A Pilot Study of a Multiplayer Educational Board Game.
来源期刊:Games for health journalDOI:10.1089/g4h.2017.0186
Teaching Patients with Advanced Cancer to Self-Advocate: Development and Acceptability of the Strong Together™ Serious Game.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0021
The Effect of Strengthening Executive Functions Through Group Games on the Social Skills of Preschool Children.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0052
Low-Cost Virtual Reality Headsets Reduce Perceived Pain in Healthy Adults: A Multicenter Randomized Crossover Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0052
Dose Matters: A Smartphone Application to Improve Asthma Control Among Patients at an Urban Pediatric Primary Care Clinic.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0011
Development and Evaluation of a Serious Game for Teaching ICD-10 Diagnosis Coding to Medical Students.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0101
The Effects of Different Exergame Intensity Training on Walking Speed in Older Women.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0109
Effects of Nonaction Videogames on Attention and Memory in Young Adults.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0004
A Pilot Study of the Efficacy of a Cognitive Training Based on Board Games in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Trial.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0051
Kaizen: Interactive Gaming for Diabetes Patient Education.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0107
Active Videogames to Promote Traditional Active Play: Increasing the Reinforcing Value of Active Play Among Low-Active Children.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0040
Enhancing Healthy Behaviors Through Virtual Self: A Systematic Review of Health Interventions Using Avatars.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0134
Balance Training in Virtual Reality Promotes Performance Improvement but not Transfer to Postural Control in People with Chronic Stroke.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0075
Acute Effects of Aerobic Exercise and Active Videogames on Cognitive Flexibility, Reaction Time, and Perceived Exertion in Older Adults.
来源期刊:Games for health journalDOI:10.1089/g4h.2018.0143
The Clinical Testing of the Serious Game Digest-Inn: A Tool to Increase Diet Adherence in Overweight Individuals.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0067
Effects of Different Opponent Types on Motivation and Exercise Intensity in a Competitive Arm Exercise Game.
来源期刊:Games for health journalDOI:10.1089/g4h.2019.0028

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