BEHAVIOUR & INFORMATION TECHNOLOGY
ISSN:0144-929X

BEHAVIOUR & INFORMATION TECHNOLOGY

BEHAV INFORM TECHNOL
学科领域:管理学
是否预警:不在预警名单内
是否OA:
录用周期:约6.0个月
新锐分区:管理学3区
年发文量:202
影响因子:3.1
JCR分区:Q2

基本信息

行为与信息技术(BIT)将人置于技术之前。因此,它偏离了其他相关期刊。它是以人为本的IT同行评审出版物的主要科学场所。BIT报告原创研究、实践案例研究和深思熟虑的文章:·可用性和用户体验(UX)·人机交互(HCI)·以人为本和以用户为中心的设计·数字世界的社会、商业和人的方面。该杂志吸引了来自不同学科的作者和读者(例如:可用性、用户体验、心理学、人机工程学、计算机科学和社会学),来源于学术界和工业界。所有论文都要经过编辑的初步评估,如果发现适合进一步考虑,将由独立、匿名的专家评审进行严格的双盲同行评审。
0144-929XSCIE/SSCI/Scopus收录
3.1
3.8
2026年3月发布
点击查看历史分区趋势    >
大类学科小类学科Top期刊综述期刊
管理学3区
COMPUTER SCIENCE, CYBERNETICS 计算机:控制论
3区
ERGONOMICS 人体工程学
2区
N/A
WOS期刊SCI分区  2024-2025最新升级版
按JIF指标学科分区收集子录JIF分区JIF排名百分位
学科:COMPUTER SCIENCE, CYBERNETICS
SCIE
Q2
11/32
学科:ERGONOMICS
SSCI
Q2
11/25
按JCR指标学科分区收集子录JCR分区JCR排名百分位
学科:COMPUTER SCIENCE, CYBERNETICS
SCIE
Q2
9/32
学科:ERGONOMICS
SSCI
Q2
9/25
65
202
12%0约6.0个月-工程技术-计算机:控制论
6.5%
时间预警情况
2026年03月发布的新锐学术版不在预警名单中
2025年03月发布的2025版不在预警名单中
2024年02月发布的2024版不在预警名单中
2023年01月发布的2023版不在预警名单中
2021年12月发布的2021版不在预警名单中
2020年12月发布的2020版不在预警名单中
99.50%17.3%-
CiteScore:8.60
SJR:1.103
SNIP:1.569
学科类别分区排名百分位
大类:Arts and Humanities
小类:Arts and Humanities (miscellaneous)
Q1
15 / 630
大类:Arts and Humanities
小类:General Social Sciences
Q1
11 / 285
大类:Arts and Humanities
小类:Developmental and Educational Psychology
Q1
23 / 367
大类:Arts and Humanities
小类:Human-Computer Interaction
Q1
46 / 186

期刊高被引文献

Recognise misinformation and verify before sharing: a reasoned action and information literacy perspective
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1578828
The effects of design, size, and uniqueness of smartwatches: perspectives from current versus potential users
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1571111
Smartphone addiction and associated consequences: role of loneliness and self-regulation
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1560499
Digital nudging and privacy: improving decisions about self-disclosure in social networks*
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1584644
Advanced machine learning approaches to personalise learning: learning analytics and decision making
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539517
A double-edged sword? Exploring the impact of students’ academic usage of mobile devices on technostress and academic performance
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1585476
Shaking the usability tree: why usability is not a dead end, and a constructive way forward
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1541255
Sentiment mining in a collaborative learning environment: capitalising on big data
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1625440
Habit formation in social media consumption: a case of political engagement
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1529197
How compulsive use of social media affects performance: insights from the UK by purpose of use
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539518
Revealing the relationship between rational fatalism and the online privacy paradox
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1552717
The influence of organisational facilitating conditions and technology acceptance factors on the effectiveness of virtual communities of practice
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1564070
A systematic meta-Review and analysis of learning analytics research
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1669712
Investigating factors affecting learner’s perception toward online learning: evidence from ClassStart application in Thailand
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1581259
Fairy tale directed game-based training system for children with ADHD using BCI and motion sensing technologies
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1544276
Dynamic model of online information quality perceptions and impacts: a literature review
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1531928
Emotions in Wikipedia: the role of intended negative events in the expression of sadness and anger in online peer production
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1554702
Exploring the variability of media multitasking choice behaviour using a network approach
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1589575
System- vs. consumer-generated recommendations: affective and social-psychological effects on purchase intention
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1583285
Behavioural threshold analysis: methodological and practical considerations for applications in information security
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1569163
Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1520302
Assessing the performance of short multi-item questionnaires in aesthetic evaluation of websites
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539521
Keeping secure to the end: a long-term perspective to understand employees’ consequence-delayed information security violation
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1539519
Integrating TTF and IDT to evaluate user intention of big data analytics in mobile cloud healthcare system
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1626486
Smartphones or laptops in the collaborative classroom? A study of video-based learning in higher education
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1549596
Exposure to a pleasant odour may increase the sense of reality, but not the sense of presence or realism
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1590458
Software developers need help too! Developing a methodology to analyse cognitive dimension-based feedback on usability
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1705393
How perceptions of incivility and social endorsement in online comments (Dis) encourage engagements
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1523464
Handling of online information by users: evidence from TED talks
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1584244
Trust trumps concern: findings from a seven-country study on consumer consent to ‘digital native’ vs. ‘digital immigrant’ service providers
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1541254
Perspectives on the evolution of online communities
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1546901
Would you feel happier if you have more protection behaviour? A panel survey of university students in Japan
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1544275
The effects of helping, self-expression, and enjoyment on social capital in social media: the moderating effect of avoidance attachment in the tourism context
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1552718
How does participation and browsing affect continuance intention in virtual communities? An integration of curiosity theory and subjective well-being
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1685002
Family wearables – what makes them persuasive?
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1694993
Does opportunity make the thief? Abilities and moral disengagement in illegal downloading
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1583768
HospiAvontuur: development of a serious game to help young children and their parents during the preparation for an admission at the hospital for elective surgery
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1673821
Altruistic and selfish communication on social media: the moderating effects of tie strength and interpersonal trust
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1688392
Editorial
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1668154
Letters to medical devices: a case study on the medical device user requirements of adolescents with type 1 diabetes
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2019.1606939
Effects of macroergonomic compatibility of information and communication technologies on the performance of manufacturing systems
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1551422
Making Mii: studying the effects of methodological approaches and gaming contexts on avatar customization
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1526969
Analysing observer preferences when presenting a product in a rendered scene: 2D vs. autostereoscopic 3D displays
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1554091
Motivated to lose? Evaluating challenge and player motivations in games
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1672789
Classifying computer-mediated communication (CMC) interruptions at work using control as a key delineator
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1683606
Understanding adolescents’ unfriending on Facebook by applying an extended theory of planned behaviour
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1557255
Bracelet: arms-down selection for Kinect mid-air gesture
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929X.2018.1536166
Human behaviour recognition and monitoring based on deep convolutional neural networks
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1702101
Evaluating graphical manipulations in automatically laid out LineSets
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1690578
Antecedents of social media activism: an analytical study of a controversial topic
来源期刊:Behaviour & Information TechnologyDOI:10.1080/0144929x.2019.1687755

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