Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights
来源期刊:JMIR Serious GamesDOI:10.2196/11565
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
来源期刊:JMIR Serious GamesDOI:10.2196/13028
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
来源期刊:JMIR Serious GamesDOI:10.2196/11960
Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug
来源期刊:JMIR Serious GamesDOI:10.2196/10915
Effectiveness of a Behavior Change Technique–Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/11444
Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game
来源期刊:JMIR Serious GamesDOI:10.2196/11861
Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
来源期刊:JMIR Serious GamesDOI:10.2196/13442
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12431
Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study
来源期刊:JMIR Serious GamesDOI:10.2196/13776
FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer
来源期刊:JMIR Serious GamesDOI:10.2196/games.8540
Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study
来源期刊:JMIR Serious GamesDOI:10.2196/12429
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/10116
Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping
来源期刊:JMIR Serious GamesDOI:10.2196/13303
Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
来源期刊:JMIR Serious GamesDOI:10.2196/11326
Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study
来源期刊:JMIR Serious GamesDOI:10.2196/15974
A Novel Clinician-Orchestrated Virtual Reality Platform for Distraction During Pediatric Intravenous Procedures in Children With Hemophilia: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/10902
Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/16031
Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12713
Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12835
Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
来源期刊:JMIR Serious GamesDOI:10.2196/14620
What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine
来源期刊:JMIR Serious GamesDOI:10.2196/10155
Development and Evaluation of a Virtual Research Environment to Improve Quality of Care in Overcrowded Emergency Departments: Observational Study
来源期刊:JMIR Serious GamesDOI:10.2196/13993
Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
来源期刊:JMIR Serious GamesDOI:10.2196/13962
Exergaming Improves Executive Functions in Patients With Metabolic Syndrome: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/13575
Do-It-Yourself Gamified Cognitive Training: Viewpoint
来源期刊:JMIR Serious GamesDOI:10.2196/12130
Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search
来源期刊:JMIR Serious GamesDOI:10.2196/13620
A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design
来源期刊:JMIR Serious GamesDOI:10.2196/14342
A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/14924
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
来源期刊:JMIR Serious GamesDOI:10.2196/12324
Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
来源期刊:JMIR Serious GamesDOI:10.2196/13051
A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation
来源期刊:JMIR Serious GamesDOI:10.2196/11151
Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study
来源期刊:JMIR Serious GamesDOI:10.2196/13748
Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype
来源期刊:JMIR Serious GamesDOI:10.2196/13861
An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach
来源期刊:JMIR Serious GamesDOI:10.2196/12678
Figure Correction: Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/14381
Title Correction: Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
来源期刊:JMIR Serious GamesDOI:10.2196/15657
A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation
来源期刊:JMIR Serious GamesDOI:10.2196/12788
The Adoption of a Virtual Reality–Assisted Training System for Mental Rotation: A Partial Least Squares Structural Equation Modeling Approach
来源期刊:JMIR Serious GamesDOI:10.2196/14548
Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/11909
A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/11716