JMIR Serious Games
ISSN:2291-9279

JMIR Serious Games

JMIR SERIOUS GAMES
学科领域:医学
是否预警:不在预警名单内
是否OA:
录用周期:12 Weeks
新锐分区:医学2区
年发文量:99
影响因子:4.1
JCR分区:Q1

基本信息

《 JMIR 严肃 游戏 》 ( JSG , ISSN 2291 - 9279 ) 是 《 医学 互联 网 研究 杂志 》 ( JMIR ) 的 姊妹 期刊 , 该 杂志 是 健康 信息 学 中 引用 最 多 的 期刊 之 一 ( 影响 因子 2016 :第 5.175 段 ) 。JSG 的 预计 影响 因子 ( 2016 年 ) 为 3.32 。JSG 是 一 个 多 学科 期刊 , 致力 于 计算机/网络/移动 应用 , 结合 游戏 元素 解决 严重 问题 , 如 健康 教育/促进 , 教学 和 教育 , 或 社会 变革 。 该 杂志 还 考虑 在 视频 游戏 暴力 和 视频 游戏 成瘾 领域 的 评论 和 研究 。
2291-9279SCIE/Scopus收录/DOAJ开放期刊
4.1
4.4
2026年3月发布
点击查看历史分区趋势    >
大类学科小类学科Top期刊综述期刊
医学2区
HEALTH CARE SCIENCES & SERVICES 卫生保健与服务
2区
PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH 公共卫生、环境卫生与职业卫生
1区
MEDICAL INFORMATICS 医学:信息
2区
N/A
WOS期刊SCI分区  2024-2025最新升级版
按JIF指标学科分区收集子录JIF分区JIF排名百分位
学科:HEALTH CARE SCIENCES & SERVICES
SCIE
Q1
26/188
学科:MEDICAL INFORMATICS
SCIE
Q2
16/48
学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
SCIE
Q1
50/421
按JCR指标学科分区收集子录JCR分区JCR排名百分位
学科:HEALTH CARE SCIENCES & SERVICES
SCIE
Q1
37/188
学科:MEDICAL INFORMATICS
SCIE
Q2
15/48
学科:PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
SCIE
Q1
76/421
暂无h-index数据
99
3%-12 WeeksUSD2950Medicine-Rehabilitation
7.3%
时间预警情况
2026年03月发布的新锐学术版不在预警名单中
2025年03月发布的2025版不在预警名单中
2024年02月发布的2024版不在预警名单中
2023年01月发布的2023版不在预警名单中
2021年12月发布的2021版不在预警名单中
2020年12月发布的2020版不在预警名单中
87.88%98.34%1.64%
CiteScore:8.60
SJR:1.144
SNIP:1.474
学科类别分区排名百分位
大类:Medicine
小类:Rehabilitation
Q1
4 / 165
大类:Medicine
小类:Physical Therapy, Sports Therapy and Rehabilitation
Q1
12 / 254
大类:Medicine
小类:Psychiatry and Mental Health
Q1
56 / 580
大类:Medicine
小类:Biomedical Engineering
Q1
75 / 323

期刊高被引文献

Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights
来源期刊:JMIR Serious GamesDOI:10.2196/11565
Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
来源期刊:JMIR Serious GamesDOI:10.2196/13028
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
来源期刊:JMIR Serious GamesDOI:10.2196/11960
Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug
来源期刊:JMIR Serious GamesDOI:10.2196/10915
Effectiveness of a Behavior Change Technique–Based Smartphone Game to Improve Intrinsic Motivation and Physical Activity Adherence in Patients With Type 2 Diabetes: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/11444
Creating a Theoretically Grounded Gaming App to Increase Adherence to Pre-Exposure Prophylaxis: Lessons From the Development of the Viral Combat Mobile Phone Game
来源期刊:JMIR Serious GamesDOI:10.2196/11861
Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
来源期刊:JMIR Serious GamesDOI:10.2196/13442
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12431
Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study
来源期刊:JMIR Serious GamesDOI:10.2196/13776
FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer
来源期刊:JMIR Serious GamesDOI:10.2196/games.8540
Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study
来源期刊:JMIR Serious GamesDOI:10.2196/12429
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/10116
Affective Game Planning for Health Applications: Quantitative Extension of Gerontoludic Design Based on the Appraisal Theory of Stress and Coping
来源期刊:JMIR Serious GamesDOI:10.2196/13303
Energy Expenditure and Enjoyment During Active Video Gaming Using an Adapted Wii Fit Balance Board in Adults with Physical Disabilities: Observational Study
来源期刊:JMIR Serious GamesDOI:10.2196/11326
Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study
来源期刊:JMIR Serious GamesDOI:10.2196/15974
A Novel Clinician-Orchestrated Virtual Reality Platform for Distraction During Pediatric Intravenous Procedures in Children With Hemophilia: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/10902
Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/16031
Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12713
Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/12835
Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study
来源期刊:JMIR Serious GamesDOI:10.2196/14620
What Can Be Achieved With Motivation-Based Teaching of Medical Students? A Monocentric Retrospective Audit of Retention Among Highly Motivated Graduates Who Underwent the Learning-by-Doing Concept in Anesthesiology and Intensive Care Medicine
来源期刊:JMIR Serious GamesDOI:10.2196/10155
Development and Evaluation of a Virtual Research Environment to Improve Quality of Care in Overcrowded Emergency Departments: Observational Study
来源期刊:JMIR Serious GamesDOI:10.2196/13993
Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study
来源期刊:JMIR Serious GamesDOI:10.2196/13962
Exergaming Improves Executive Functions in Patients With Metabolic Syndrome: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/13575
Do-It-Yourself Gamified Cognitive Training: Viewpoint
来源期刊:JMIR Serious GamesDOI:10.2196/12130
Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search
来源期刊:JMIR Serious GamesDOI:10.2196/13620
A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design
来源期刊:JMIR Serious GamesDOI:10.2196/14342
A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/14924
Effects of Full Body Exergaming in Virtual Reality on Cardiovascular and Muscular Parameters: Cross-Sectional Experiment
来源期刊:JMIR Serious GamesDOI:10.2196/12324
Effects of the FIT Game on Physical Activity in Sixth Graders: A Pilot Reversal Design Intervention Study
来源期刊:JMIR Serious GamesDOI:10.2196/13051
A Game to Deal With Alcohol Abuse (Jib): Development and Game Experience Evaluation
来源期刊:JMIR Serious GamesDOI:10.2196/11151
Impact of Using a 3D Visual Metaphor Serious Game to Teach History-Taking Content to Medical Students: Longitudinal Mixed Methods Pilot Study
来源期刊:JMIR Serious GamesDOI:10.2196/13748
Treating Children With Speech Sound Disorders: Development of a Tangible Artefact Prototype
来源期刊:JMIR Serious GamesDOI:10.2196/13861
An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach
来源期刊:JMIR Serious GamesDOI:10.2196/12678
Figure Correction: Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/14381
Title Correction: Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
来源期刊:JMIR Serious GamesDOI:10.2196/15657
A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation
来源期刊:JMIR Serious GamesDOI:10.2196/12788
The Adoption of a Virtual Reality–Assisted Training System for Mental Rotation: A Partial Least Squares Structural Equation Modeling Approach
来源期刊:JMIR Serious GamesDOI:10.2196/14548
Acceptability of a Plasticity-Focused Serious Game Intervention for Posttraumatic Stress Disorder: User Requirements Analysis
来源期刊:JMIR Serious GamesDOI:10.2196/11909
A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial
来源期刊:JMIR Serious GamesDOI:10.2196/11716

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