VIRTUAL REALITY
ISSN:1359-4338

VIRTUAL REALITY

VIRTUAL REAL-LONDON
学科领域:计算机科学
是否预警:不在预警名单内
是否OA:
录用周期:>12周,或约稿
新锐分区:计算机科学2区
年发文量:184
影响因子:5
JCR分区:Q1

基本信息

该杂志成立于1995年,发表虚拟现实、增强现实和混合现实方面的原创研究,塑造和通知社区。该领域的多学科性质意味着,广泛的主题,包括但不限于:虚拟现实,增强现实,混合现实和实时可视化应用的原创研究开发和评估系统,工具,技术和软件,推进该领域,包括:显示技术,包括头戴式显示器,模拟器和沉浸式显示器触觉技术,包括新的设备,交互和渲染交互管理,包括手势控制,眼睛凝视,生物传感器和可穿戴跟踪技术VR/AR/MR在医学,包括培训,手术模拟,康复,和组织/器官建模VR/AR/MR在制造,商业,电信,艺术,教育,设计,娱乐和国防等领域的效用的影响和原创应用和研究证明新的技术和方法来设计,建立和评估虚拟和增强现实系统的研究评估VR/AR/MR的社会,伦理,数据或法律的方面的原创研究。
1359-4338SCIE/Scopus收录
5
4.9
2026年3月发布
点击查看历史分区趋势    >
大类学科小类学科Top期刊综述期刊
计算机科学2区
COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用
2区
COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程
1区
IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术
2区
N/A
WOS期刊SCI分区  2024-2025最新升级版
按JIF指标学科分区收集子录JIF分区JIF排名百分位
学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
SCIE
Q1
41/177
学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING
SCIE
Q1
15/129
学科:IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY
SCIE
Q2
10/36
按JCR指标学科分区收集子录JCR分区JCR排名百分位
学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
SCIE
Q2
53/177
学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING
SCIE
Q1
30/129
学科:IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY
SCIE
Q2
11/36
37
184
8%容易>12周,或约稿-COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
8%
时间预警情况
2026年03月发布的新锐学术版不在预警名单中
2025年03月发布的2025版不在预警名单中
2024年02月发布的2024版不在预警名单中
2023年01月发布的2023版不在预警名单中
2021年12月发布的2021版不在预警名单中
2020年12月发布的2020版不在预警名单中
100.00%69.23%-
CiteScore:10.60
SJR:1.198
SNIP:1.981
学科类别分区排名百分位
大类:Computer Science
小类:Computer Graphics and Computer-Aided Design
Q1
8 / 127
大类:Computer Science
小类:Software
Q1
54 / 490
大类:Computer Science
小类:Human-Computer Interaction
Q1
25 / 186

期刊高被引文献

Systematic review and meta-analysis of augmented reality in educational settings
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00379-9
UnrealROX: an extremely photorealistic virtual reality environment for robotics simulations and synthetic data generation
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00399-5
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00407-8
Virtual reality to improve group work skill and self-directed learning in problem-based learning narratives
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00381-1
Editorial: themed issue on enhanced educational experience in virtual and augmented reality
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00383-z
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00389-7
A virtual reality approach to mindfulness skills training
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00380-2
The value of being there: toward a science of immersive virtual field trips
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00418-5
Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00401-0
Open data exploration in virtual reality: a comparative study of input technology
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00378-w
Research priorities in immersive learning technology: the perspectives of the iLRN community
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00393-x
Users’ psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00400-1
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00394-w
Lessons learned from supplementing archaeological museum exhibitions with virtual reality
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00391-z
EVA: EVAluating at-home rehabilitation exercises using augmented reality and low-cost sensors
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00419-4
Evaluating the effectiveness of mixed reality music instrument learning with the theremin
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00388-8
Encoding immersive sessions for online, interactive VR analytics
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00405-w
How latency, action modality and display modality influence the sense of agency: a virtual reality study
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00403-y
Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX)
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00422-9
Challenges in passenger use of mixed reality headsets in cars and other transportation
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00420-x
Self-position awareness-based presence and interaction in virtual reality
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00396-8
Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00416-7
The impact of the input interface in a virtual environment: the Vive controller and the Myo armband
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00409-6
An augmented reality-based training system with a natural user interface for manual milling operations
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00415-8
Haptic Virtual Reality and Immersive Learning for Enhanced Organic Chemistry Instruction
来源期刊:Virtual RealityDOI:10.20944/PREPRINTS201804.0065.V1
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00404-x
An interactive cameraless projector calibration method
来源期刊:Virtual RealityDOI:10.1007/s10055-018-00377-3
Application of immersive technologies and natural language to hyper-redundant robot teleoperation
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00414-9
Evaluation of augmented reality technology for the design of an evacuation training game
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00410-z
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00412-x
Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real setting
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00406-9
Automatic synthesis of explosion sound synchronized with animation
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00408-7
Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00417-6
To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00387-9
Virtual prototyping in the design of see-through features in mobile machinery
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00384-y
A model for nonverbal interaction cues in collaborative virtual environments
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00421-w
Improvement potentials in balance and visuo-motor reaction time after mixed reality action game play: a pilot study
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00392-y
Physical discomfort and eye movements during arbitrary and optical flow-like motions in stereo 3D contents
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00386-w
A virtual reality application for augmented panoramic mountain images
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00385-x
Editorial for special issue on Virtual Reality and Augmented Reality
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00398-6
Visuomotor adaptation to excessive visual displacement in video see-through HMDs
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00390-0
Cinemacraft: exploring fidelity cues in collaborative virtual world interactions
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00382-0
Derivation and simulation verification of the relationship between world coordinates and local coordinates under virtual reality engine
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00397-7
Negative effects of network latencies in immersive collaborative virtual environments
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00395-9
Body size illusions influence perceived size of objects: a validation of previous research in virtual reality
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00402-z
A comparison of two-dimensional prediction tracing and a virtual reality patient methods for diagnosis and treatment planning of orthognathic cases in dental students: a randomized preliminary study
来源期刊:Virtual RealityDOI:10.1007/s10055-019-00413-w

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